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History: FDI Home : Spring Tracks 2009 : Track W – Visualization and Research Computing: Deep Media for Research and Education
   
 

Spring Track W – Visualization and Research Computing: Deep Media for Research and Education

   
 

Spring Track General Requirements
This year, FDI is again offering alternative tracks that will meet during the spring semester. By attending the sessions that comprise a spring track, faculty can opt out of participating during the summer months and still meet the participation requirements to receive a computer.

Track Requirements
(click on title to jump to a description and time listing)

Total of Seven 2-hour Spring Short Courses

Required Short Course #1:

Required Short Course #2:

Required Short Course #3:

Required Short Course #4:

Required Short Course #5:

Required Short Course #6:

Required Short Course #7:

 

Spring Track W Description
This spring track will introduce faculty to the production and deployment of Deep Media. “Deep Media” refers to interactive, 3D virtual spaces that may include “rich media” types such as images, sound, video, and animation. Beginning with an introduction and overview to Deep Media, participants in this track will learn the various ways Deep Media content can be delivered through the presentation of examples from a variety of disciplines. The pros and cons of Deep Media in research and education will also be outlined early in this track. From this introduction, participants will learn to use various tools that assist with 3D graphics publishing, modeling and animation. Visualization design techniques will be explored and will include an overview of recent research into human perception and cognition that informs design choices. An overview of the creation process of dynamic, scripted 3D environments, and immersive environments (e.g., stereoscopy, large screens, and CAVE technology) will conclude this track. Any media / computer-savvy faculty member will be able to be productive in this track; however, as it progresses, a knowledge of client-side (e.g., Java, ECMAScript, etc.) and server-side (e.g., Perl and PHP) technologies will aid in understanding but are not required of all participants. Upon completing this track, participants will be able to plan and execute basic interactive visualization and 3D content production. Academic support staff and graduate teaching assistants may participate with faculty as a 2-person project team. Due to limited instructor availability, those wishing to participate must be available on Thursdays from 10:00 a.m. to noon during the spring semester.

 

Spring Track W Requirements Overview
The Spring Track W will require participants to attend seven selected spring short courses to receive a computer. The table to the right summarizes these requirements. The table below lists the required short courses with descriptions and dates offered. If you plan to attend a spring alternative track, you must be able to attend required sessions from those listed below. As always, it is possible to sign up for more than the required minimum courses.

 
Spring Track Course Listing

Required Session #1
1
Campus Instructional Resources/Computer Security

  1. Tuesday February 3
    10am - 12pm
    Torgersen 1100
    Windows / Macintosh

  2. Wednesday February 4
    3pm - 5pm
    Torgersen 1100
    Windows / Macintosh

  3. Monday February 9
    3pm - 5pm
    Torgersen 1100
    Windows / Macintosh

  4. Thursday February 26
    10am - 12pm
    Torgersen 1100
    Windows / Macintosh

  5. Thursday March 26
    3pm - 5pm
    Torgersen 1100
    Windows / Macintosh

This short course will provide participants with an overview of the services and agencies that are in place at Virginia Tech to support the use of technology across instructional and research activities. Virginia Tech's security group will present and provide strategies, suggestions, and access to software that will assist participants as they take steps to ensure the safety of the information on their computers and the computer systems at Virginia Tech. In addition, leadership from new centers and projects which have broad interest to all Virginia Tech faculty will be present to describe and discuss their forthcoming projects and work.

^

Required Session #2
2
Deep Media for Research and Education (Part One): An Introduction to Deep Media

  1. Thursday February 5
    10am - 12pm
    Torgersen 3060
    Windows/Macintosh

This short course is the first in a six part series on Visualization and Research Computing and serves as an introductory to the production and deployment of Deep Media. 'Deep Media' refers to interactive 3D virtual spaces that may include rich media types such as images, sound, video and animation. This first session will be a high-level exploration of the possibilities for visual communication using a variety of technologies and display venues. Their applicability for research and pedagogical challenges will be central to this discussion and demonstration. Those that participate in this session will leave with a broad awareness of Deep Media opportunities and resources at Virginia Tech. Participants will also have a clear understanding of the capabilities of the technologies that will be taught in the remaining five sessions in this sequence.

^

Required Session #3
3
Deep Media for Research and Education (Part Two): 3D Graphics Publishing

  1. Thursday February 19
    10am - 12pm
    Torgersen 3060
    Windows/Macintosh

From International Standards to proprietary game engines and authoring tools, Deep Media is being woven into the fabric of the internet and next-generation information spaces. This short course, the second in a six part series on Visualization and Research Computing, takes a practical approach to publishing Deep Media by examining the various tools and data formats involved in publishing pipelines. Participants will critically examine the features and methods of different publishing approaches and will leave with an understanding of the ecology of tools available to translate and publish their content.

^

Required Session #4
4
Deep Media for Research and Education (Part Three): 3D Modeling and Animation

  1. Thursday March 5
    10am - 12pm
    Torgersen 3060
    Windows/Macintosh

This short course, the third in a six part series on Visualization and Research Computing, addresses the authoring process for 3D and 4D environments. From text editors to open-source/freeware tools to commercial packages, participants will examine how to build basic objects and environments with geometry and appearance types, lighting, animation, and interaction.

^

Required Session #5
5
Deep Media for Research and Education (Part Four): Visualization Design Techniques

  1. Thursday March 26
    10am - 12pm
    Torgersen 3060
    Windows/Macintosh

This short course, the fourth in a six part series on Visualization and Research Computing, will focus on the latest in guidelines for perceptual design. While computers can provide excellent memory and computational prostheses for solving complex problems, they are unable to match the human's abilities for pattern-recognition, creative reasoning, and insight. It is imperative that next-generation interfaces leverage the strengths of the human operator to create useful and economical tools for analysis and decision-making. To assist with this goal, this short course will focus on recent research in human perception and cognition that serves to inform designers as they make choices regarding representations of various information types.

^

Required Session #6
6
Deep Media for Research and Education (Part Five): Dynamic and Scripted 3D Environments

  1. Thursday April 2
    10am - 12pm
    Torgersen 3060
    Windows/Macintosh

This short course, the fifth in a six part series on Visualization and Research Computing, addresses the techniques involved in adding advanced logic and custom nodes to Deep Media scenegraphs. Participants will examine the issues surrounding building and deploying dynamically generated (data-driven) worlds and complex interactions. While not required, a knowledge of client-side (e.g., Java, ecmascript, etc.) and server-side (e.g., Perl and PHP) technologies will aid in understanding during this session. Attendance to prior sessions is desirable as many scenegraph concepts will be re-visited and applied during this session. Upon completing this session, participants will be able to employ foundational techniques for building dynamic interactive environments.

^

Required Session #7
7
Deep Media for Research and Education (Part Six): Immersive Environments

  1. Thursday April 16
    10am - 12pm
    Torgersen 3060
    Windows/Macintosh

Virginia Tech and many national labs use immersive technology to provide users with intuitive interfaces to Deep Media information. This short course, the sixth in a six part series on Visualization and Research Computing, examines why and how technologies such as head and input tracking, stereoscopy, large-screens, and CAVE surround may be used for visual communication. We will present the features and limitations of current content pipelines for immersive display as well the facilities available at VT. It is recommended that participants have large data sets where structure or human scale is crucial. Attendance to prior sessions is desirable as many scenegraph and publishing concepts will be applied. Upon completing this short course, participants will understand the issues involved in building interfaces for immersive platforms.

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